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21. Fighter warp speed? - in Ships and Modules [original thread]
Meiyang Lee wrote: Dongkey wrote: Anyone know what the warp speed of fighters is? It isn't listed in the info. Was just considering how much fun an inty/ewar-frig gang could be with assigned fighters and this was my next logical question. ...
- by Aluka 7th - at 2013.12.08 14:20:00
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22. Fighter warp speed? - in Ships and Modules [original thread]
From experience of fighters following me in different ships, it seems its ~3AU/sec like cruiser.
- by Aluka 7th - at 2013.12.08 14:10:00
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23. Where to fly carrier ? - in Ships and Modules [original thread]
Carrier has high repping power and low dps. It is usually used as support to BS/BC fleet but as you said when things get hairy because ppl will not attack your fleet in the first place if carrier is on the field and if they do then they will hot-d...
- by Aluka 7th - at 2013.10.15 15:12:00
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24. T2 mods no better than their meta 4 counterpart. - in Ships and Modules [original thread]
Some items are better in T2 versions like guns, because they get specialization skill to boost damage and also allwo use of T2 ammo which increases dps. Same is true for drones, damage mods, tr.comp, enhancer, smart bombs - all better in T2 versio...
- by Aluka 7th - at 2012.09.09 18:05:00
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25. Using a cloaking device to detect passive target locks? - in Ships and Modules [original thread]
Cargo scanner has animation of brown beam landing on your ship and also there is a sound if you have audio on. Those are good clues. Other is that you try to cloak every few secs which can be problematic on some ships because of speed reduction w...
- by Aluka 7th - at 2012.09.09 07:36:00
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26. Faction Battlecruisers - Would they work? - in Ships and Modules [original thread]
There was actually faction Command ship in the works 6 years ago. CCP even created little pdf with specs and graphics. Here is the link to pdf: http://dl.eve-files.com/media/0609/faction_command_ship.pdf Drop me some likes if you like this ,...
- by Aluka 7th - at 2012.09.09 07:17:00
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27. logic behind only one probing mod per ship? - in Ships and Modules [original thread]
Only benefit is that you can deploy drones twice as fast but EVE code would suffer because every probe you launch has to show on all possible dscans of other ships (so on multiple grids) and probes have to be tied in your scan interface also codin...
- by Aluka 7th - at 2012.05.31 08:11:00
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28. Gank-proof ship to transport low-volume, high-value goods in empire space? - in Ships and Modules [original thread]
Best way is if you don't get cargo scanned which is possible only if you use ship with covert op. cloak and manually warp to the gates at 0 (or semi-auto which is combination of activated autopilot but you select "warp to 0" before autopilot kicks...
- by Aluka 7th - at 2012.05.31 08:03:00
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29. Looking to switch from Amarr laser ships. - in Ships and Modules [original thread]
Galente is the way to go from Amarr, as they are both armor tankers and hybrid guns have only 5sec reload time comparing to 10sec for projectile which for Amarr pilots feels like ages. You will sooner fly something meaningful in Galente range if y...
- by Aluka 7th - at 2012.05.06 11:07:00
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30. Double Web speed reduction? - in Ships and Modules [original thread]
Try this rig: Medium Targeting Systems Stabilizer I - This ship modification is designed to reduce a ship's targeting delay after de-cloaking at the expense of shields.
- by Aluka 7th - at 2012.05.04 16:41:00
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31. Double Web speed reduction? - in Ships and Modules [original thread]
First web -60% to speed -> new speed of a target is 0.4x of normal speed. Second web -51,6% to speed -> new speed is ~0.19x of normal speed with both webs on. (Without penalty it would be 0.16x)
- by Aluka 7th - at 2012.05.04 13:08:00
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32. Viability of cheap Meta 0 fits in PVP - in Ships and Modules [original thread]
You can buy higher meta items i.e. meta 1 and meta 2 for less money than meta 0 and they are best isk:value ratio..
- by Aluka 7th - at 2012.04.25 16:30:00
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33. Certain Ship - in Ships and Modules [original thread]
You "can" shield tank anything but rule of thumb is that ship with more mid slots then low slots and/or more shield HP then armor hp are meant to be shield tanked. Pirate faction ships that use skill of Amarr and Caldari are what you need like peo...
- by Aluka 7th - at 2012.04.15 06:45:00
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34. To be or not to be! (A Proteus pilot) - in Ships and Modules [original thread]
Proteus doesn't shine for PvE and fairy stuff. It is PvP ship. I was Amarr speced pilot for years and Proteus was reason why I moved to galente. Killed 251ships in two months jsut withit alone. Waiting someone at the gate with 20km scram and web ...
- by Aluka 7th - at 2012.04.13 11:54:00
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35. Why must Gallente Armor tank? - in Ships and Modules [original thread]
Reason is in the history of EVE. Original idea was that races that used more cap for guns should also use less cap for tank. It was time when logi ships didn't exist and when they did appear they were s.. bad. Also proejctile guns used cap back th...
- by Aluka 7th - at 2012.04.13 11:31:00
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36. DPS Difference between Abaddon and Armageddon - in Ships and Modules [original thread]
Armageddon and abbadon are two sides of the coin. Arma has better cap stability and moves around faster and has one more low slot. Abbadon is strong regarding resists and has one more mid slot. If there is prolonged fight without remote cap or mw...
- by Aluka 7th - at 2012.04.13 11:15:00
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37. how to fit/fly a succubuss? - in Ships and Modules [original thread]
Heat Sink II Heat Sink II Medium Shield Extender II Cold-Gas I Arcjet Thrusters Invulnerability Field II Small Capacitor Booster II, Cap Booster 200 Small Unstable Power Fluctuator I Medium Pulse Laser II, Scorch S Medium Pulse Laser II, Scorch ...
- by Aluka 7th - at 2010.12.20 23:49:00
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38. Which Weapon Type As the Potential to do the Most Damage In Theory? - in Ships and Modules [original thread]
Originally by: fuxinos Originally by: Aluka 7th If we look at per weapon module (with all damage mods) - so pure damage per second based on data and not actuall fight - Torpedos . Fixed . Wow, yes i forgot to look at th...
- by Aluka 7th - at 2009.04.20 15:33:00
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39. Amarr for pvp? - in Ships and Modules [original thread]
Amarr ship it not needed (don't understend that part) but some of them are good at it: Curse, Absolution, Harb, All BSs, arbitrator, zealot, sacrilage, paladin...
- by Aluka 7th - at 2009.04.20 15:25:00
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40. Which Weapon Type As the Potential to do the Most Damage In Theory? - in Ships and Modules [original thread]
If we look at per weapon module (with all damage mods) - so pure damage per second based on data and not actuall fight - neutron blasters . Now bigger weapons need bigger targets to deal their greater damage. Ship of choise - one that gets damag...
- by Aluka 7th - at 2009.04.20 13:35:00
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